Category Archives: VR/AR

How Will Apple OS Upgrades Impact Industry?

As usual for its annual June World Wide Developers Conference (WWDC), Apple dumped a massive number of function and feature upgrades for its collection of operating systems for iPhone, iPad, Mac, Watch and Apple TV. But what impact with this … Continue reading

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12 Techiest Tech Toys from Toy Fair 2019 (Plus 1)

Amidst the usual multitude of plush toys, licensed action figures, toy, RC and ride-in/on vehicles, construction kits, books, games, and other indoor and outdoor playthings at Toy Fair 2019, taking place at New York City’s Javits Center this week, are … Continue reading

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Apple Announces 3 New iPhones

Apple today unveiled new three new iPhone X models (pronounced iPhone ten), including the largest iPhone ever, the XS Max, and a new entry-level iPhone, the XR. All the new Apple devices are powered by new, more powerful and more energy-efficient … Continue reading

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Top Products At IFA 2018

A roundup of top products from IFA for TWICE.com, which you can read here.

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Is Home VR Doomed?

Few mass market tech failures have been as remarkable as at-home 3DTV. While 3D still has a life in theaters, no TV maker bothers to hawk (or, in many cases, include) the feature anymore. Why? Dependence on glasses for home … Continue reading

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‘Ready Player One’: Good Movie, Bad VR Future-casting

Far be it from me to find fault with filmmaker-great Steven Spielberg or with author Ernest Cline. But as effective and entertaining as Ready Player One is, its depiction of what VR will be like 25 years hence is, conceptually, ridiculous. Continue … Continue reading

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Selfie Journals & Viper Drones: Tech Toys Grow Up To Keep Up

Welcome to the future, where kids aren’t happy with toys that just … well, sit there. Now playthings must move on the ground and through the air and even speak of their own or user-programmed accord. This year’s Toy Fair … Continue reading

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Toy Fair 2018: ‘Alexa, Play With Me’

Like a puppy trailing a child, the toy industry often trails after the consumer electronics industry in integrating advanced technology into playthings. But at this year’s Toy Fair, Amazon Alexa voice-recognition, AR and VR, STEM/STEAM-oriented educational gear, 3D printing and … Continue reading

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