Category Archives: VR/AR

Is Home VR Doomed?

Few mass market tech failures have been as remarkable as at-home 3DTV. While 3D still has a life in theaters, no TV maker bothers to hawk (or, in many cases, include) the feature anymore. Why? Dependence on glasses for home … Continue reading

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‘Ready Player One’: Good Movie, Bad VR Future-casting

Far be it from me to find fault with filmmaker-great Steven Spielberg or with author Ernest Cline. But as effective and entertaining as Ready Player One is, its depiction of what VR will be like 25 years hence is, conceptually, ridiculous. Continue … Continue reading

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Selfie Journals & Viper Drones: Tech Toys Grow Up To Keep Up

Welcome to the future, where kids aren’t happy with toys that just … well, sit there. Now playthings must move on the ground and through the air and even speak of their own or user-programmed accord. This year’s Toy Fair … Continue reading

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Toy Fair 2018: ‘Alexa, Play With Me’

Like a puppy trailing a child, the toy industry often trails after the consumer electronics industry in integrating advanced technology into playthings. But at this year’s Toy Fair, Amazon Alexa voice-recognition, AR and VR, STEM/STEAM-oriented educational gear, 3D printing and … Continue reading

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