Is Home VR Doomed?

Few mass market tech failures have been as remarkable as at-home 3DTV. While 3D still has a life in theaters, no TV maker bothers to hawk (or, in many cases, include) the feature anymore.

Why? Dependence on glasses for home entertainment was soundly rejected. It’s basically the same story for Virtual Reality (VR) in the home, although wearing VR headgear is a lot more uncomfortable than wearing 3D TV glasses.

Could this same no-glasses-at-home aversion keep the nascent home VR market from taking off?

Continue reading the rest of this post here.

About Stewart Wolpin

I have been writing about consumer electronics for four decades, including news, reviews, analysis and history for a wide variety of consumer, niche and trade outlets. For the Consumer Technology Association (CTA), I annually update the industry's history and write the official biographies of the CTA Hall of Fame inductees. Aside from writing about consumer technology for a variety of consumer, tech and trade publications, I write a blog and do market research for Digital Technology Consulting. In the non-tech world, I have written "Bums No More: The Championship Season of the 1955 Brooklyn Dodgers" and "The Rules of Neighborhood Poker According to Hoyle." Check out my work at
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