Few mass market tech failures have been as remarkable as at-home 3DTV. While 3D still has a life in theaters, no TV maker bothers to hawk (or, in many cases, include) the feature anymore.
Why? Dependence on glasses for home entertainment was soundly rejected. It’s basically the same story for Virtual Reality (VR) in the home, although wearing VR headgear is a lot more uncomfortable than wearing 3D TV glasses.
Could this same no-glasses-at-home aversion keep the nascent home VR market from taking off?
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